Graphic Pattern

Building Virtual Worlds

During the first semester at ETC, I took an intensive rapid-prototyping course called Building Virtual Worlds. I worked in different teams (team size: 4-5) as a producer, interaction designer and sound designer, to rapidly design and prototype engaging AR/VR interactive experiences.

01

Baby Go

Baby Go is a VR experience to explore a baby’s room filled with fun toys. The objective of this project was to create a consistent, highly interactive and engaging experience that allows naive guests to feel like they have a lot of freedom in the choices they make.

02

Equinox

Equinox is an educational story-driven VR experience that tells the story of season-changing. In this beautiful snowy world, the user will play as Mr.Spring and go through a journey with Winter Boy while everything the guest does represents a sign of spring awakening.

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03

Tunnel Hack

In Tunnel Hack, players play as 2 agents cooperating to steal all treasures in a pipe map, with one playins inside a VR environment and another player playing through a 2D control screen.

04

DIEt

DIEt is an AR game built on Magic Leap. The goal of this game is to help the character who is on a diet fight with her midnight fantasy - the crazy food crawling into her plates - by killing them with a giant fork!

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© 2021 by Jiewen Chen